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Priming creativity: Doing math reduces creativity and happiness whereas playing short online games enhance them

Date

2022

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Abstract

Creative thinking is an indispensable cognitive skill that is becoming increasingly important. In the present research, we tested the impact of games on creativity and emotions in a between-subject online experiment with four conditions (N=658). (1) participants played a simple puzzle game that allowed many solutions (priming divergent thinking); (2) participants played a short game that required one fitting solution (priming convergent thinking); (3) participants performed mental arithmetic; (4) passive control condition. Results show that divergent and convergent creativity were higher after playing games and lower after mental arithmetic. Positive emotions did not function as a mediator, even though they were also heightened after playing the games and lower after mental arithmetic. However, contrary to previous research, we found no direct effect of emotions, creative self-efficacy, and growth- vs. fixed on creative performance. We discuss practical implications for digital learning and application settings.

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Keywords

creativity, priming, enhancement, math, games, happiness

Citation

Haase, J., & Hanel, P. H. P. (2022). Priming creativity: Doing math reduces creativity and happiness whereas playing short online games enhance them. Frontiers in Education, 7, 976459. https://doi.org/10.3389/feduc.2022.976459

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Except where otherwised noted, this item's license is described as open access