Serious games in learning factories. Perpetuating knowledge in learning loops by game-based learning

dc.contributor.authorTeichmann, Malte
dc.contributor.authorUllrich, André
dc.contributor.authorKnost, Dennis
dc.contributor.authorGronau, Norbert
dc.date.accessioned2023-08-30T14:24:38Z
dc.date.available2023-08-30T14:24:38Z
dc.date.issued2020
dc.description.abstractThe usage of gamification in the contexts of commerce, consumption, innovation or eLearning in schools and universities has been extensively researched. However, the potentials of serious games to transfer and perpetuate knowledge and action patterns in learning factories have not been levered so far. The goal of this paper is to introduce a serious game as an instrument for knowledge transfer and perpetuation. Therefore, reqirements towards serious games in the context of learning factories are pointed out. As a result, that builds on these requirements, a serious learning game for the topic of Industry 4.0 is practically designed and evaluated.
dc.identifier.citationTeichmann, M., Ullrich, A., Knost, D., & Gronau, N. (2020). Serious games in learning factories. Perpetuating knowledge in learning loops by game-based learning. Procedia Manufacturing, 45, 259–264. https://doi.org/10.1016/j.promfg.2020.04.104
dc.identifier.doihttps://doi.org/10.1016/j.promfg.2020.04.104
dc.identifier.eissn2351-9789
dc.identifier.urihttps://www.weizenbaum-library.de/handle/id/268
dc.identifier.zdb2840662-X
dc.language.isoeng
dc.rightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGame-Based learning
dc.subjectGamification
dc.subjectSerious game
dc.subjectLearning factories
dc.subject.ddc793 Spiele und Freizeitaktivitäten fĂ¼r drinnen
dc.titleSerious games in learning factories. Perpetuating knowledge in learning loops by game-based learning
dc.typeArticle
dc.type.statuspublishedVersion
dcmi.typeText
dcterms.bibliographicCitation.journaltitleProcedia Manufacturing
dcterms.bibliographicCitation.pageend264
dcterms.bibliographicCitation.pagestart259
dcterms.bibliographicCitation.volume45
local.researchgroupBildung und Weiterbildung in der digitalen Gesellschaft
local.researchtopicMensch – Arbeit – Wissen
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