Serious games in learning factories. Perpetuating knowledge in learning loops by game-based learning
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Datum
2020
Herausgeber:innen
Autor:innen
Teichmann, Malte
Ullrich, André
Knost, Dennis
Gronau, Norbert
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Zusammenfassung
The usage of gamification in the contexts of commerce, consumption, innovation or eLearning in schools and universities has been extensively researched. However, the potentials of serious games to transfer and perpetuate knowledge and action patterns in learning factories have not been levered so far. The goal of this paper is to introduce a serious game as an instrument for knowledge transfer and perpetuation. Therefore, reqirements towards serious games in the context of learning factories are pointed out. As a result, that builds on these requirements, a serious learning game for the topic of Industry 4.0 is practically designed and evaluated.
Beschreibung
Schlagwörter
Game-Based learning \ Gamification \ Serious game \ Learning factories
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Zitierform
Teichmann, M., Ullrich, A., Knost, D., & Gronau, N. (2020). Serious games in learning factories. Perpetuating knowledge in learning loops by game-based learning. Procedia Manufacturing, 45, 259–264. https://doi.org/10.1016/j.promfg.2020.04.104